The act of stomping through the castle and finding special keys to open mysterious doors should be familiar to any Resident Evil fan, but the new setting and its giant matriarch transform its familiarities. It trades a weapon armory for a literal dungeon filled with rotting corpses and medieval torture devices a lumbering man in a trench coat for a Big Lady. The castle of Lady Dimitrescu, the tall vampire woman who had the internet reeling for much of this year, is the classic Resident Evil 2 police station turned gothic. It’s in these unique dungeons that Capcom revels in the vagueness of Village’s European setting, connecting five unique areas to a single hub in a way that ensures everyone can find an area they love. Rose is hidden around the village in four square jars - labeled “legs,” “head,” “arms,” and “torso” - and thus begins the most disgusting Zelda game ever made, as Ethan attempts to collect the jars from four distinct dungeons so he can face the final boss. The village becomes an ever-evolving hub that Ethan needs to navigate numerous times on his adventure to save his daughter. Mia is killed, Rose is abducted by usual-good-guy Chris Redfield, and Ethan is placed in the back of a mysterious van.Īfter a crash, Ethan wakes up on the outskirts of the titular town, and the game begins to take shape. Because it’s Resident Evil, things go horribly wrong within the first 10 minutes. Ethan Winters, the hero from Biohazard, is now living in a vague European country with his wife, Mia, and their new daughter, Rose. Village starts with a similarly linear opening to its predecessor, albeit with a gorgeous, animated version of a gothic children’s story preceding player control. Throughout December, we’ll also be looking back on the year with special videos, essays, and more! For our 2021 game of the year coverage, Polygon is celebrating our top 10 video games with a collection of essays.
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